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Theyre limited by all kinds of constraints, and could quite easily be much faster without them. Theyre not optimized for speed, nor are they optimized for beating the competition. This means Formula 1 cars arent the fastest cars in the world.
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The car must fit very specific dimensions, it has to be a certain weight, it has to use a specific kind of engine, they cant exceed a certain fuel use, the aerodynamics are limited, assists like traction control are outlawed. There are all kinds of technical specifications the carmakers have to follow. When I grew older, I learned F1 has an enormous rulebook. Michael Schumacher at the 2004 United States Grand Prix, all F1 images from Wikipedia When I was young, in the Schumacher-era, I thought Formula 1 was a competition between the fastest cars we could build. Zun, Vobbert and I watch most races, certainly now that a Dutchman is leading the championship. Instead of boring you with all the technical details, wed like to bore you with philosophical details! The final items without icons or meshes have received the attention they needed. The refactoring of NPC movement has been completed, and caltrop traps actually slow down enemies now. Progress in the past week has been fairly steady and predictable. We're considering to allow an increased heigth for jobblocks. The jobblock maker in the internal 0.9.0 dev branch. Only accepting reviews of games played/recorded on Linuxįriday Blog 210 - Formula 1 & Colony Survival Submition needs to be reviewed before it it will show on the game's webpage!